Friday, September 30, 2011

AddictiveColors al View

E' ufficiale: AddictiveColors è al View Conference!
Il programma View 2011 è stato pubblicato sul sito ufficiale:
Ci trovate sul programma il 28 Ottobre alle 16,30.Inutile dire che siamo contentissimi di partecipare ad un evento così importante!

AddictiveColors is going to be at the View Conference 2011 here in Turin (Italy). It's very exciting to be able to join such an important venue for the digital arts!
Here the official site:
October 27th, 4:30PM is the time slot in which AddictiveColors will partecipare.

Thursday, September 29, 2011

Now on the iPhone!

Da oggi L'Omino delle Tasche diventa davvero "tascabile"!
Con il nuovo aggiornamento l'Omino è su iPhone e iPod Touch con il supporto per retina!

Pocket Boy has landed on the iPhone today! Explore his little world on your iPhone and iPod Touch devices with crisp visuals thanks to support for the Retina display.

Thursday, September 22, 2011


Ho mostrato "L'omino delle tasche" ai miei cuginetti Martina e Florian (7 e 5 anni).
Appena ho letto la prima riga del libro "Avete mai visto l'Omino delle Tasche?" Florian ha risposto prontamente:"no! mai!"... mi ha fatto sorridere.

I showed "Pocket Boy" to my little cousins Martina and Florian 7 and 5 years old respectively. Just as I finished reading the first line of the book "Have you ever seen the Pocket Boy?" Florian's unespected:"Never!" made me smile.

Monday, September 19, 2011

AddictictiveColors new website! 
We just launched our new website! Come visit us!
AddictiveColors ha un nuovo sito! Visitateci!

Monday, September 12, 2011

Inspiration sketches

Qualche bozzetto sul look dell'Omino prima della sua "nascita", fortunatamente quello definitivo ha anche la testa!
Some sketch showing Pocket Boy's look before his "birth", luckily he did get a head after-all!

Friday, September 2, 2011

Pocket Boy 1.1 is out!

So, the update to version 1.1 of Pocket Boy has just landed on the App Store, but what a week!
The story behind this update has its own fair share of small twists and turns, including rejecting our own update, before it got reviewed and a few days after submitting it. There was a problem with memory not being properly released when the app would transition from one page to another. We did not feel that giving it the chance to reach into people's hands was the right thing to do, so we pulled the binary before the review even took place and risked waiting more days as we lost our spot in the review queue. The problem has been fixed and we were able to add a few more improvements while cooking up the new update too :).

There are several areas that were touched upon in this update: some are clearly user visible changes and some other are under the hood changes which, in turn, have some consequences on the user experience, but are not limited to that (not all of them :)). As we already posted, the iPhone/iPod Touch (normal and retina) version are indeed coming!
Physics are now screen resolution independent, readjusting the points:meters ratio dynamically at runtime. This allows physics playing back at the same speed on all supported platforms.
The size of the app has been reduced to 29.6 MB, which is nice, but still 9.6 MB more than the limit for over the air downloads. So, WiFi and iTunes downloads only. We want this to become a Universal app and not release separate versions of the app, iPhone and iPad versions as separate packages), but this works against the 20 MB limit.
I now wanted take some time to touch upon the main user visible changes in this new version of Pocket Boy and offer an update on our ongoing performance boosting effort:
  • The app is now available in Spanish and the iTunes store front should now be localized in all supported languages too.
  • An index has been implemented as an horizontal scrolling menu with page thumbnails. Going back and forth in the book is now much easier. You can quickly activate it by double tapping on the main button icon on the bottom of each page. In the effort to create this new index, the whole menu system has been revamped and rewritten almost from scratch. Some physics cleanup and initializations issues have been uncovered thanks to the new index menu. With a new Physics management singleton object together with a change in the pages' transition system, we found an interesting way to fix those issues and cleanup resources without impacting the transition between pages.
  • There is a new graphical instructions overlay which can be quickly pulled up by pressing the new "gears" icon on the bottom right of each page. It will show up when you tap the main button icon.
  • New "credits" page with the new official AddictiveColors logo and a link to the official blog for you to browse directly from your device.
  • We are transitioning the art assets pipeline towards PVR textures. There are several options, each with its own set of pluses and minuses. Uncompressed PVR textures, 16 bits with alpha (RGBA4444) or not (RGB565), are great for single large resources such as backgrounds, but suffer from color banding artifacts with some of our art assets. They load very quickly although they eat a bit more disk space than PNG's. PVRTC, compressed, textures are not very suitable for the current art style, but zipped PVR textures (PVZ) could offer both load speed and storage space savings when used for resources such as texture atlases (sprite sheets). The 1.1 update already contains a lot of resources transitioned to PVR format and should feel snappier to use, but there is much more coming up. We are not done optimizing the memory footprint of our app yet :).

Questa è una delle novità che trovate nella nuova versione dell'"Omino delle Tasche": una pagina pop up per le istruzioni! Per rendere più intuitivo l'utilizzo dell'app non abbiamo descritto cosa dovrete fare pagina per pagina ma vi esortiamo come sempre a scoprire cosa nasconde ogni illustrazione, divertitevi!

Here is one of the new features in the 1.1 version of "Pocket Boy": pop-up page instructions! To make using the app more intuitive we have tried to offer a graphical representation of the user experience, but we have not described what you should do it page by page in detail. As usual, we urge you to discover what is hidden in each illustration, have fun!

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